Перейти к основному содержимому

Introduction

If you need a refresher on Lua basics, like script struct, data types, or flow control, please check out the Lua Basics page. We won't cover those topics much in the main tutorials, so please get yourself acquainted with Lua beforehand.

This is mainly aimed at beginners who have little to no prior experience with UE4SS modding. Eventually we might add more advanced tutorials but for now this is just meant to get your toes wet.

We will give you hints, lead you through the process, and for the most part you can probably just read along if you want, but you need to realize that nothing is going to be handed to you when you go to make your own mod. The more you can manage to figure out on yourself without using what we provide you, the better off you will be going forward.

Pros

  • Fast prototyping. You can very quickly bang out some code as a proof of concept before moving to BP's to flesh it out.
  • Easy packaging, no cooking. Just zip up the mod folder and upload, easy as that.
  • Ability to do things you can't do in blueprints like hooking the game's functions to alter their behaviour.

Cons

  • Can't create new assets like textures, models, blueprints, etc.
  • Can be intimidating for people new to coding, even with Lua being on the simpler end.