Starting out
This guide is written by KURAMAAA0
Start by opening FModel, a Directory Selector
window will open.
If Palworld isn't in the first dropdown, click the interchanging arrows symbol to add an undetected game.
Name it Palworld
(Or whatever you want, doesn't matter.)
Change the directory to your Palworld
executable directory, which by default is in C:\Program Files (x86)\Steam\steamapps\common\Palworld\
If you cannot find it, go to your Steam library -> Right Click -> Palworld -> Manage -> Browse local files
, copy this path to the Directory
section.
Click OK
and go to FModel settings.
Change your Output Directory
to somewhere you'll find easily.
In the GAME
section, change UE Versions
to GAME_UE5_1
.
In the ADVANCED
section, check Local Mapping File
and change Mapping File Path
to the Palworld Mapping File you downloaded earlier.
On the left side of the settings, click on the Models
tab.
Change your Model Export Directory
to somewhere you'll find easily.
Change Mesh Format
to ActorX (psk / pskx)
Change Texture Format
to PNG
.
Click OK
and restart FModel.
You can now start exploring and exporting the game files freely! To find which file to export, go to one of these sections in the guide:
- Exporting and modifying 3D assets (Pals, items, etc..)
- [WIP] Exporting and replacing 3D assets (Pals, items, etc..)
- [WIP] Exporting and modifying 2D assets (Icons, HUD elements, images)
- Animations? Not sure if possible, didn't try yet. WIP.