Lua Mod Structure
Now that we have our tools set up, to create a lua mod, we need to head into Mods
folder of our workspace.
In that folder, let's create a new folder called TestLuaInteropMod
.
In this folder create:
-
File
enabled.txt
- this file is used to tell ue4ss that your mod should be enabled -
Folder
Scripts
- this will store all our lua scripts of the mod
Open the Scripts
folder, and create a main.lua
file. This file will be the entrypoint of our mod, and we will do all of our logic here.
remarque
You can have your scripts spread over multiple files, an example will be covered later in the tutorial
Your folder structure should now look like this:
Now open the main.lua
file, and let's actually write some code!